> For the complete documentation index, see [llms.txt](https://animalworld-1.gitbook.io/animal-world/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://animalworld-1.gitbook.io/animal-world/game-mechanics-and-entities/resource-generation.md).

# Resource Generation

1. **Resources**
   * Raw Materials NFTs: Trees, Animals, and Crop fields.
     * Trees: Generate fruit resources (Orange, Mango, Fig, Coconut, Lemon, etc.)
     * Animals: Generate animal produces (Milk, Eggs, Meat, Honey, etc.)
     * Crop fields: Generate crops (Wheat, Corn, Chillies, Carrot, Soyabean, etc.)
2. **Machines**
   * Used to convert raw materials into finished products.
3. **Market Orders**
   * Finished products are used to complete daily market orders.
4. **In-Game Items**
   * Both raw materials and finished products are in-game items only.
5. **Resource Pack NFTs**
   * Players can choose to mint raw materials and finished products as Resource Pack NFTs for larger quantities.
   * These NFTs can be sold on secondary markets.
