⚙️Machines
Machines will be used by the player to convert the raw materials into finished products. Each machine will have slots which will define how many finished products it can produce at the same time. Machines will have different rarities and levels associated with them which will define their slot counts, production rate and cool-down period. Leveling up the machine will also increase the number of recipes that can be queued. The level of each machine will be stored as a mutable attribute on its NFT Each machine will have multiple combinations of raw materials and finished products. For example- Juicer machine can use 5 X orange fruits to give orange juice, or 5 X mango fruits to give mango juice.
Common
after 10 harvests
1
1.00 OIL
Rare
after 15 harvests
3
1.00 OIL
Legendary
after 21 harvests
7
1.00 OIL
Each level addition for a machine adds in 1.5% reduction in time required for recipes , extra slots are unlocked at level 4,7 and 10 for machines depending on rarity. (*Table given below) Time boost is only applied to machines staked on user's land *Planting a machine on own land will have 10% reduction in production time. After producing the dishes from machines, the player can use them for filling out daily market orders to earn AWC, store them for later or mint a resource pack NFT by using 10X dishes of any type from their in game balance. When the cooldown of machine is reached with max harvests, Machine OIL bought from the in-game shop will have to be used to continue production on that machine. 1 Machine OIL is used to boost the machine irrespective of level or rarity. *All values used are to provide relative production capacities of the rarities and exact numbers are subject to change after testing.
Common
2
1000
1
3
2000
4
3000
2
5
5000
6
8000
7
9000
4
8
10000
9
13000
10
15000
6
Rare
2
3000
3
3
6000
4
9000
6
5
12000
6
17000
7
20000
9
8
22000
9
25000
10
45000
12
Legendary
2
5000
7
3
7000
4
11000
14
5
16000
6
22000
7
28000
21
8
32000
9
45000
10
67000
38
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